Story Ideas

After analysing Eden’s GDD, I decided to brainstorm some different ideas for the narrative aspects of the game in order to either improve it or fill in the gaps of knowledge. Shown below are the notes from the brainstorming session.

The Muntjac Deer’s Motivation/Goal

To kill tiger because it murdered its family (presumably)

To scare tiger out of forest as it has been antagonising/killing the other creatures

To talk to the tiger and find out the ‘truth’ – did it kill its family and the reasons behind it

The Tiger’s Motivation/Goal

Due to mutation, it lost control and murdered the deer’s family

It murdered the deer’s family due to starvation – due to hunting by humans and/or deforestation, its normal prey was scarce/gone and/or inaccessible

Opening Cut Scene

After analysing the original cut scene from Eden’s GDD, I decided to propose some improvements to the cinematography. Thus, I decided to storyboard some different ideas for the opening cut scene in order to improve it in terms of narration.

Below are some sketches of the different ideas I had for the opening cut scene.

I paid special attention to:

How the tiger could be conveyed in the early scenes –
1. a tiger roar can be heard and part of its silhouette can be seen – it makes the motion of tearing something apart
2. tiger eyes can be seen in the dark (blinking? or just staring and squinting?)

How the deer escapes the tiger’s notice:
1. the deer runs away
2. the deer hides

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