Team Meeting 2

We began by further discussing the logistics of the game and how they could be changed or improved to make for a better game. Written below are the notes from this discussion.

Notes

Eden would benefit more from being a point-and-click game than a platformer due to its heavy focus on art and character interactions.

There should be aspects of challenge through investigation of the environment to e.g. find animals/new areas

Perhaps there should be a ‘muntjac deer bark’ mechanic to call befriended animals to their side – what would be the control for this?

How interactive should the environment be? – interactive items should serve a purpose

Maybe make ‘hover over items to show options‘ to ‘click on items to show options if available‘ – better suits the point-and-click genre – this also allows for mini interactions like ‘clicking on a flower opens it up‘ – no options needed

Finally, we finished the discussion with Bernardo setting each of us tasks to complete by next Friday. Written below are the tasks he set.

Tasks

My Task: Draw Muntjac Deer and Tiger according to Alicja’s Art Bible – document process, e.g. brushes used, colours, time taken, etc.
My Additional Task: If there’s a style you think would work better than Alicja’s style, draw the characters in that style and pitch it to the team
Deadline: Friday 7th February 2020

Shannon’s Task: Create a moodboard for the mushroom environment
Deadline: Friday 7th February 2020

Becca and Bernardo’s Tasks: Go over GDD and identify stuff that needs to be coded into the game for it to work according to Alicja
Deadline: Friday 7th February 2020

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