Team Meeting 3

We were told to discuss as a team after the Project Scope Lecture in order to decide our game’s project scope. Written below are the notes from this discussion.

Project Scope Goal: Make one level as it is designed

Make the game more narrative-based than mechanics-based 

Make it click-based as opposed to a platformer in order to better support the focus of the game

Have background characters as well as the main NPC per environment for a more interesting environment and a more entertaining experience

Have an opening cut scene? – have it be interactive? to act as a tutorial? – need a way to establish character motivation and goal – perhaps use environmental storytelling and dialogue to establish this as we are not making the beginning of the game

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