We were told to discuss as a team after the Project Scope Lecture in order to decide our game’s project scope. Written below are the notes from this discussion.
Project Scope Goal: Make one level as it is designed
Make the game more narrative-based than mechanics-based
Make it click-based as opposed to a platformer in order to better support the focus of the game
Have background characters as well as the main NPC per environment for a more interesting environment and a more entertaining experience
Have an opening cut scene? – have it be interactive? to act as a tutorial? – need a way to establish character motivation and goal – perhaps use environmental storytelling and dialogue to establish this as we are not making the beginning of the game
Leave a comment