To begin with, Bernardo asked to see our tasks to verify their completion. Next, Shannon, Sharna, Natasza and I took turns to show him our drawings. After some consideration, he chose Shannon as art lead due to her exploration of different styles for the muntjac deer. She was then tasked with making the art bible. She was given two weeks to create it. During these two weeks, Sharna, Natasza and I were tasked with deciding the puzzles, narrative and environment design.
Becca and Bernardo then proceeded to share their notes on the GDD to see if they missed anything. Afterwards, they were both tasked with learning how to code in Unity for the next two weeks.
Written below are the tasks set along with their deadlines.
Tasks
Sharna, Natasza and My Tasks: Make Narrative, Puzzles/Interactions and Environment Layout
Deadline: Two Week Later
Shannon’s Task: Make Art Bible
Deadline: Two Weeks Later
Bernado and Becca’s Task: Learn Code in Unity
Deadline: Two Weeks Later
Afterwards, we discussed some of the details in regards to the tasks set. Written below are the notes from this discussion.
Notes
Make the deer’s style easier to animate than Alicja’s style – like Shannon’s style for the deer but make it more suited to the environment – add shading but make it simpler than Alicja’s style
Research into some free animation programs – research into Spine 2D, which is used by Anna Lepeshkina in her personal project – the program creates ‘floaty’ animations that could suit the environment but not the characters – the animations wouldn’t be crisp enough
Try researching about OpenToonz as an option – it is a free animation program used by Studio Ghibli
Make puzzles linked to the environment – make them shape the environment
Come up with a loose narrative that quests can be connected to – this makes them more cohesive and interesting
Should storyboard the quests for a clearer idea of the environment layout – have different layers so that the environment doesn’t become too long but still has many areas to explore – have an underground area
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