Interactive Assets List 2.0

The table below shows the game’s assets and how the player can interact with them. For more details on how the player can interact with these assets, see Interactions 2.0.

Collectables = items the player can pick up
Dialogue = creatures the player can speak to
General = other things the player can interact with (that aren’t collectable or able to be spoken to)
* = the thing that must be triggered before the player can interact with/pick up the item
** = the thing that must be completed before the player can interact with/pick up the item

CollectablesDialogueGeneral
BerriesFrogFrog (kill)
SticksSpiderWaterfall
Poisonous MushroomReed (wear it)
Normal MushroomBurrow (**fog quest)
Snake Scale (**snake quest)Wind Plant
Lotus FlowerSnake
Lotus LanternSkunk
ReedCrystals

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