The table below shows the game’s assets and how the player can interact with them. For more details on how the player can interact with these assets, see Interactions 2.0.
Collectables = items the player can pick up
Dialogue = creatures the player can speak to
General = other things the player can interact with (that aren’t collectable or able to be spoken to)
* = the thing that must be triggered before the player can interact with/pick up the item
** = the thing that must be completed before the player can interact with/pick up the item
| Collectables | Dialogue | General |
| Berries | Frog | Frog (kill) |
| Sticks | Spider | Waterfall |
| Poisonous Mushroom | Reed (wear it) | |
| Normal Mushroom | Burrow (**fog quest) | |
| Snake Scale (**snake quest) | Wind Plant | |
| Lotus Flower | Snake | |
| Lotus Lantern | Skunk | |
| Reed | Crystals | |
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