Task 3.2 – Make a Moodboard for Art Styles

Moodboard for ‘Styles for Environment’: https://pin.it/5pDbVnI

I made the moodboard by searching for digital forest paintings so that I could easily see if the style would suit a mushroom forest. I found a range of styles that ranged from cell-shading styles to more detailed styles that I thought could be feasible options for the game. I chose three styles in particular that vary from each other as examples to present at the next team meeting. Shown below are the three chosen images.

The styles range from detailed to simplistic. The first is the most detailed style, which I thought might be too difficult to execute within our given time-frame but I thought I would posit it nonetheless in case the team had different opinions. I chose the first style because it is visually very interesting and aesthetically pleasing.

I chose the second style because it seemed to be a good balance between detailed and simplistic whilst showcasing a nice polished, smooth look that I thought would look nice in the game.

Lastly, I chose the third style because it uses cell-shading and lacks detail. It displays a very simple style that we could choose to use if we wanted a style we could execute quickly and easily. However, I mainly chose it so that there would a polar opposite to the first. I did not think a cell-shaded environment would best achieve the game’s goal to be aesthetically beautiful.

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