Thursday 14th May
Becca presents an updated version of the environment – all the layers are almost finished
Shannon presents text box designs
Feedback is given
Bernardo gives an update – there was an issue with the text boxes – the different colours contrast too much
Shannon states that she’ll change the colours
Shannon presents the text boxes with altered colours
Bernardo states that the environment layers were too big – they wouldn’t load properly in GameMaker – they need to be less wide
Becca states that she will try to shorten the environment
Bernardo tries cutting the environment layers – they now work in GameMaker except for the rock layer – it may also need to be cut short
Becca sends the shortened versions of the environment layers
I get asked to send the deer animations as transparent gifs & to turn the animation into a walking loop
I make a walk loop and try rendering them as transparent gifs in Krita but they ended up being outlined in red
I tried researching the internet to see if there was a solution for it but I couldn’t find one so I sent them to Bernardo stating the issue
Bernardo said that the red outline was an issue and that he’d try to fix it later
I decided to try using a website that converts images into gifs and managed to render the animations as transparent gifs without the red outline
I send the new transparent gifs
Friday 15th May
Natasza presents different spider tree web designs
There was a short discussion about making the shading in the game more consistent
Becca presents the finished environment layers
Saturday 16th May
Shannon is tasked with designing and drawing the cursor & dialogue room backgrounds
I give an update – I need to extend my deadline to Tuesday or Wednesday due to being ill and unable to do much work
Bernardo sanctions my request
Monday 18th May
Bernado states that the deer walking animation has an issue with quality – the frames have been compressed – I didn’t notice that until now
I realise that this must be due to the website I used compressing the images as Bernardo said that the gifs rendered in Krita didn’t have this issue
Bernardo asks if I can solve this issue
I suggest trying to use a different software to render the gifs – I research to find some free alternative programs but I fail to find any
I decide to send the frames as transparent pngs instead so that anyone who possesses a different program would try rendering it as a transparent gif
Bernardo states that this was a good idea as he could now load the frames individually
I was asked to send a transparent image of the deer standing still – I sent it
Natasza presents the finished spider tree
Becca is asked to make the environment layers taller
Becca sends the altered layers
Becca suggests doing some animations for the environment
Tuesday 19th May
Becca is tasked with creating some animations for the environment – she asks me what animation program I use – I state that I use Krita
Natasza is tasked with designing and drawing the bush
Becca’s Task: Create animations for the environment
Deadline: Undetermined
Natasza’s Task: Design/draw the bush
Deadline: Undetermined
Wednesday 20th May
I present the deer sitting down & getting up animations
Bernardo stated that the front legs seem a bit stiff and they shorten in the sitting animations – I was tasked with fixing this
My Task: Fix sitting animation
Deadline: Undetermined
Thursday 21st May
I present the fixed version of the sitting animation
Friday 22nd May
Shannon presents different cursor designs & dialogue room backgrounds
Natasza presents bush designs
Feedback is given
Natasza chooses a bush design
Becca presents environment animations – she asks if Bernardo would like the frames
Saturday 23rd May
Bernado states that he would like the environment animations to be sent as frames
Sunday 24th May
Shannon presents the finished cursor designs
Monday 25th May
Bernardo asks for an update from Becca, Shannon and Natasza
Becca sends the ‘mushroom lamp bug’ animations frames – Bernardo states that he will implement them later to see if they work
Shannon sends the final dialogue room backgrounds
Bernardo sends a video of how the vertical slice functions so far – it is almost complete
Tuesday 26th May
Natasza sends the final bush designs coloured
Feedback is given
A bush design is chosen
Bernado sends a video showcasing how the ‘mushroom lamp bug’ animation works in the game – he asks if the animation’s speed is correct
Becca states that the speed is fine
Bernardo gives an update – he will continue implementing features into the vertical slice
Becca asks Bernardo if it’s possible to zoom out of the walking layer as it seems too zoomed in
Bernardo states that doing so would break the game
Becca states that it’s okay to not implement the change as it was a very minor issue
Wednesday 27th May
Bernardo sends a video showing how the vertical slice looks so far – he asks for feedback and also sends the game file so others can play-test it
Shannon states that there was a weird line in part of the background
Bernardo states that he had to split the background into two as GameMaker couldn’t handle it otherwise
Shannon asks if the player isn’t meant to be able to walk past the frog without talking to it
Bernardo states that he had made it so that the frog starts speaking to the player when they walk past it – this means the player knows that they can speak to it
Bernardo states that he had also done the same with the spider
Bernardo states that he’ll look through some royalty free libraries for a suitable soundtrack later – he says that if we have any suggestions, we should let him know
Shannon asks if it’s possible to make the text appear at a faster rate as she can read the text faster than it appears
Bernardo states that he can do so and asks how fast she wants the text to scroll
Shannon states that she’s unsure of how to answer with a specific speed – she says that it should at least be twice as fast as the current speed
Bernardo sends a video showcasing the new text-scrolling speed and asks Shannon how she finds the new speed
Shannon gives her approval
Becca sends a link to her project budget blog page as a guide for the other team members if they need it
Bernardo sends his own project budget blog page as a guide for others – he also gives Becca some advice on her budget
Becca thanks Bernardo for his advice and says that she’ll fix her mistakes
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