Team Meetings Online 1

Tuesday 28th April

Becca presents different colour scheme options for the environment
Feedback was given
Becca states that she will try implementing glowing mushrooms in the colour scheme options next before deciding on a colour scheme

Wednesday 29th April

Shannon presents different good mushroom and bad mushroom designs
Feedback was given
The final good and bad mushroom designs were decided upon
Becca presents different colour schemes for the glowing mushrooms
Feedback was given
Becca decides that the daytime colour schemes look better
She chooses a colour scheme – red/pink hues
Bernardo gives an update – he is trying to implement dialogue trees

Thursday 30th April

Becca presents the final layout for the environment
Bernardo sends a video displaying how parallax scrolling works to help Becca understand how the environment layers should look
Bernardo tried implementing the environment layers into GameMaker -the file got corrupted since the layers were too large
Becca scales down the layers and sends some for Bernardo to test
Bernardo states that the layers work now but they appear to be blurry
Bernardo states that it is due to GameMaker auto re-scaling large files
Bernardo fixes this issue
Becca sends the rest of the layers scaled down
Shannon presents the final mushroom designs
Shannon is tasked with making the title screen

Shannon’s Task: Make title screen & its buttons
Deadline: Undetermined

Friday 1st May

I present the new dialogue as images to Bernardo
I am tasked with animating the deer
I am asked to choose what animations I can get done by Friday
I choose the walking and talking animations as they are the most important
Natasza presents the spider and its animations
Natasza is tasked with making the spider tree – it can be any tree – doesn’t have to be a mushroom but it does need a web

My Tasks: Animate the deer walking & talking
Deadline: Friday 8th May

Natasza’s Task: Draw design ideas for the spider tree
Deadline: Friday 8th May

Saturday 2nd May

Sharna presents the frog and its animations
Becca suggests that Sharna change the frog’s idle animation so that the belly moves as well as the head and front legs
Sharna is tasked with changing the frog’s idle animation according to Becca’s suggestion
Sharna is also tasked with animating the frog talking – one with normal eyes and one with angry eyes

Sharna’s Task: Change frog’s idle animation & animate frog talking
Deadline: Friday 8th May

Monday 4th May

Becca presents an updated version of the environment – some layers are now coloured
Bernardo gives an update – he is implementing the dialogue into the game
I ask for the resolution the deer walking animation should be in
I am told that the resolution is 375 x 375
I was asked by Bernardo to send him the dialogue in text format
I email him the dialogue as word files
Bernardo gives another update – he had to remake the dialogue system as the old one wasn’t working – he sent a video of the dialogue system working

Wednesday 6th May

Becca gives an update as to where she’s at now – she’s practising how to paint rocks and shows two different art styles
Becca decides to choose the less textured one – it suits the game’s aesthetic better
Becca presents an updated version of the environment – more layers are completed

Thursday 7th May

Bernardo has implemented these mechanics into the game:
left click to interact with objects, characters & buttons
press space to speed up text & end conversations
Bernado sends a video showing these mechanics working
I give an update – I need to extend my deadline to Monday as Opentoonz had crashed on me – this meant I had to switch to Krita and redo everything from the start
Bernardo sanctions my request
Bernardo sends some examples of songs he thinks would suit the game – the game’s current music was deemed as possibly being too upbeat

Friday 8th May

Natasza presents the spider tree designs
Feedback is given
Natasza chooses a design – she is tasked with finishing the spider tree
Shannon presents title screen research and menu templates
Shannon presents game logo font ideas
Feedback is given
Shannon chooses a font
Shannon presents the finished title screen
Shannon presents ideas for decorating the logo
Feedback is given
Shannon chooses one
Shannon is tasked to do the text boxes

Shannon’s Task: Design text boxes
Deadline: Undetermined

Sunday 10th May

Shannon sends all the menu elements separately so that Bernardo can implement them into GameMaker

Monday 11th May

I present the deer walking and talking animations
I get tasked with animating the deer sitting down and getting up
I get asked to create my own deadline – I set it at Friday – Next Monday

My Tasks: Animate deer sitting down & getting up
Deadline: Friday 16th May – Monday 18th May

Wednesday 13th May

Bernardo clarified that the dialogue room backgrounds will need to be designed – otherwise, it’ll just be a zoomed in version of the environment
Shannon presents colour schemes for the text boxes
Feedback is given
Shannon chooses one – the opaque pink one

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