We first discussed dialogue ideas in Team Meeting 5: Part One, in which a rough outline of the dialogue was decided on. We first began by listing the different dialogue we needed for the different scenarios. This was done to ensure that we were thorough in our dialogue-creating and didn’t miss any necessary dialogue out. Next, we began discussing the dialogue for each listed scenario, starting with the frog’s dialogue.
We also discussed what each piece of dialogue should imply to ensure that certain narrative aspects were covered in the dialogue.
Shown below is the dialogue we created in the meeting.
FROG
Frog dialogue at the start –
Things the dialogue needs to do:
needs to give the player the flies quest
needs to give the frog’s reason for wanting the flies
needs to showcase the frog’s bad personality
needs to offer the player help getting to the ledge
Dialogue:
“Hey! You! I’m hungry over here! Get me some flies! … What? You want something for that? *turns around* I can help you get up there.”
Frog dialogue if player gives wrong item during flies quest –
Things the dialogue needs to do:
needs to showcase the frog’s bad personality
Dialogue:
“Do I look like a barbarian who eats just anything lying around?! Humph!”
Frog dialogue if player gives them flies –
Things the dialogue needs to do:
needs to showcase the bad personality
needs to offer the player help getting to the lower ledge
needs to have the frog pretend to not know that the player wanted help getting to highest ledge
needs to offer to help the player get to the highest ledge
needs to give the plants quest
needs to give the reason for the plants quest
Dialogue:
“Took you long enough.” *slurps* “Oh, you wanted to go up there! Oh, well, I’d need more energy to get up there – specifically the floral kind.”
Frog dialogue if player gives wrong item during plant quest –
Things the dialogue needs to do:
needs to showcase the frog’s bad personality
Dialogue:
“Hahaha! Do you think me a fool?!”
Frog dialogue if player gives them the correct fake flower –
Things the dialogue needs to do:
needs to showcase the frog having a change of personality
needs to showcase the frog treating the player nicely
needs to showcase the frog displaying awe at the player
Dialogue:
“Oh…you…did it. Well…thank you, I guess. Come here, now. I’ll get you up there.”
Frog dialogue if the player tries to kill them –
Things the dialogue needs to do:
needs to showcase the frog panicking
needs to invoke some sympathy/regret in the player
Dialogue:
“What are you doing? I have friends in high places, you know! … Wait! What about my son!”
Frog dialogue as they’re dying –
Things the dialogue needs to do:
needs to showcase the frog dying
Dialogue:
“Oh no! I’m going to croak!”
SPIDER
Spider dialogue at the first interaction –
Things the dialogue needs to do:
needs to showcase the spider’s gentle personality
needs to give the sakura/flower quest
needs to showcase the reason for the sakura/flower quest
needs to mention the tiger
Dialogue:
“Is the tiger gone? The world is so dark and bleak. I wish I had something to cheer me up. Something pretty…”
Spider dialogue if player gives the wrong item –
Things the dialogue needs to do:
needs to give the player a hint towards the right answer
Dialogue:
“That’s nice…but…the prettiest things appear in spring.”
Spider dialogue if player gives them the sakura –
Things the dialogue needs to do:
needs to have the spider offer to give the player flies
needs to have the spider thank the player
Dialogue:
“Oh! It’s beautiful! Thank you for cheering me up! Here, have these as thanks from me.”
After the meeting, I decided to try adding in dialogue options for the deer whilst using the dialogue above as a basis. I also decided to alter and add bits of dialogue to better imply certain narrative aspects that the original failed to do. For instance, the frog’s background, the reasons behind the quests and the tiger’s presence in the forest.
Shown below are the rough notes from the ideation process. I have places ellipses in places where the dialogue has remained unchanged from the meeting’s dialogue notes.
After writing down the new dialogue in a rough format, I decided to rewrite them and colour code them so that it is clear who says what. I also chose to write the dialogue in a flow chart format so that it’s blatant what dialogue certain options lead to.
For the deer, I outlined their speech in green. For the other animals, I outlined their speech in red. Shown below are the final versions of the dialogue.
Dialogue 1.0










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